RESCUE RUN
NO WOLF LEFT BEHIND.

PACK ON
STANDBY.
The trail will wait.
ONE MORE
RESCUE.
Safe with the pack. Every rescue mattered.

RONAN
Yours to play. Saved on this device.
Best on this device: 0
HOW TO PLAY.
Break cages, rescue wolves and reach a shelter to bring them safely home.
Try each move safely. No hearts lost, no timer.
Your run stays paused while you read. Close this guide to return to the pause menu.
Your wolf runs automatically. Tap the on-screen action buttons.
Pause / resume: tap the pause button at the top.
5 heartsBeat a boss to recover 1. Maximum 5.
Keep movingLearn the basics once. Return to a faster, uncapped start.
Common mistakes
- Armoured bears: Howl first, then Dash.
- Traps: Jump over them. Dashing through still hurts.
- Ducking: Jump, Dash or Howl ends your duck.
Enemies & Bosses
Trail enemies
Charger
Amber warning, then a rush. Jump over it or dash through.
Shield Bear
Jump when it bashes. Let the bash finish, then Dash after its shield drops. The first encounter slows down to teach the timing.
Leaper
Stay grounded while it leaps. Tap Dash as it comes down. If Dash is recharging, jump clear. Your first encounter slows down to help you learn.
Hawk
Watch its flight path. Stay grounded and use Duck at DUCK NOW. Jump, Dash and Howl end your duck.
Hunter
The archer fires a low shot. Jump over the shot, then Dash through the Hunter. Your first encounter slows down and highlights each action.
Armoured Rampager
Wait until it is close, then Howl. Your howl makes it recoil. Dash while the cue is green to finish. Howl recharges in 6 seconds. You can also jump clear.
Boss fights
1. Bear Warlord
The trail stops for a separate fight. Howl when the Warlord charges, then dash at the green opening. Duck under the high swipe. Jump over shockwaves and slams. Follow one cue at a time; the matching button lights up.
2. Hunter Captain
Jump over his low shots; Duck under his high shot. Stop his charge with Howl. Dash when he opens his guard.
3. Mountain Brute
Jump as he lands the marked slam. Duck under his high swipe. Jump his shockwave, then dash at the green opening.
4. Bear Commander
Howl against charges, Duck high strikes, Jump waves. His armour breaks halfway through. A second phase stands between you and Atlas.
5. Iron Warden
Jump the shield rush. Duck the high swipe. Howl when he plants his shield, then Dash on green. His prison holds Nyx.
Each first boss defeat frees a named wolf. Boss victories bring your following pack safely home and restore one missing heart. After boss five, tougher rematches continue.
Trail & survival tips
- Use double jump for extra height over wide gaps.
- Shelters save rescued wolves; bosses restore a heart.
- Follow the highlighted action. Green means Dash.
- Airborne Dash defeats earn an extra jump.
- Special routes lead to named wolves.
- Later runs add faster bosses and tighter obstacles.
- Raised bonus cages need Jump then Dash. Run underneath to skip them safely.
Sound & music
Audio credits
Music by Scott Buckley, released under CC BY 4.0.
The Climb · Convergence · Permafrost · Pathfinder · Echoes Of Home.
Volume balanced and compressed for this game. The victory cue is an excerpt of Pathfinder.
Sound effects by Kenney (CC0), edited and softened for this game.
YOU’RE
READY.
Your wolf runs automatically. Use your four moves to rescue the pack.
Your first trail starts gently.
TRAIL
BLOCKED.
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